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Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

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Rules added to the sequence of play

These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those belong to no rulebook, but are indexed here for convenience. Rules taking place when scenes begin and end can be found in the Scenes index.

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When play begins  rulebook

 name

    (say "A long day at work. A traffic jam back home. Microwave dinner hurriedly shoved into your mouth. And now you're back in your car, tie still untied in your hand but otherwise ready to drive off to your evening MBA classes. Epic boredom, to be sure, but if you want to get higher up... well, you know the drill.") 

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Every turn  rulebook

 name

    when the radio number was 1 and the radio number is 1   

    (if Street is unvisited or Street is unvisited begin; ...) 

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When play ends  rulebook

 name

There are no rules in this rulebook.

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